After hearing the podcast and reading the chapter, The Medium and Message, I was able to alter my traditionally held cynicism for these new forms of media. Changes in communication will always happen and constantly transform its look to whatever will fit best at the time. Although I still have a strong distaste for social media sites like Facebook and Twitter, I can see from a different perspective how they are just another form of communication whose essence is what brings people closer together. I just think that they keep making people’s attention span shorter-”Oh my gawd, I can’t wait for a response for my email, I’ll just put it on Facebook!”, “Oh my gawd, I can’t wait to find a computer to put this on Facebook, I have to Twitter it right now!” Soon, people will have such short attention spans that they can’t hold a decently long conversation; plus there are also all the inane things that people put on these sites that no one really cares about, just because they can. Those are my main gripes, but I can also see the usefulness of them in more practical situations. I think that they will probably be a good resource when I get into the gaming field, as I might not know how to find someone’s contact info, so I find them on Facebook; or I see something from the outside world that inspires me that I would forget about by the time I get back to work to use the new idea.
I am personally not in the “field” I am working toward, but I can relate traditional media to my current job: FedEx Office (Kinko’s). Since we mainly offer printing services, print has obviously had a tremendous impact on my job. Were it not for the invention of movable type, the copy center we know today wouldn’t even exist, or Paul Orafalea (the founder of Kinko’s) would have gone down a completely different road. In terms of my prospective field, video games, print has enabled the industry to be able to print the game covers, instruction booklets and even the guides that other companies make for games.
Photography birthed Photoshop in the late 1980′s, which is a largely used program both at my job and in my future career. We would not even think about manipulating photos or using them for reference or creating textures from them if someone wasn’t persistent in creating and improving photography over time. Photos would also not be used on various pieces of printed media if photography weren’t devised and handmade artwork would still be used in every printed publication. ”Photo”copiers would not have the technology they have today if advancements in photography technology were not made. Many video games wouldn’t be striving to be “photo”realistic were in not for this introduction of capturing reality onto a piece of paper.
Cinema has had less of an effect on Kinko’s and video games than the previous two, but has still made a strong impact nonetheless. Kinko’s offers video conferencing at select centers and DVD duplication services. Though were it not for cinema, the relevant technologies (monitors, DVDs, webcams, etc.) would not have been made or would be very different. For video games, cinema has had a little more influence. Arcades of the past can be seen as cinema for gamers- many people with the same interest going to one place to enjoy it, like moviegoers to a theater. Cinema spawned television in homes, which spawned video games in the home and on the computer.
Radio has had the least impact of all of these traditional media on Kinko’s and video games. Sure, radio advertisements for games and Kinko’s are sometimes out there to make promotions, but news that was heard on the first radios and music that pervades most stations today haven’t really boosted business much or created many technologies which are depended upon. CD’s wouldn’t be an important step in the ladder of audio media if radio weren’t there to promote the musicians that eventually recorded to them in the first place. That would make the services of CD burning at Kinko’s and the transition from game cartridges to game CD’s nonexistent, but there would have been ways around it. It does have slightly more impact on software, though, as most software that you would install on your computer came on CD’s until DVDs became the more prominent and efficient way of storing software to sell at retail.
In terms of new media, everything has had a huge impact on both my job and my eventual field. The internet has made it possible for Kinko’s to stay up-to-date with all the new technology that is constantly introduced. We have T-Mobile wi-fi hotspots in all of our centers, many customers use the internet on our self-service computers, it’s possible for tech support to instantly help us with any problems we can fix, many of our services would not be possible without a connected network to the rest of the company, the list could go on. In terms of gaming, it wouldn’t be possible to play online games without the internet, you couldn’t go online to get help from guides or forums without it, online communities of gamers wouldn’t exist, and game journalism websites and game promotion websites would not exist, resulting in much less awareness of the games out there.
The advent of wireless communication has helped quite a bit, if not as much as the internet, in both of these areas. As I mentioned above, T-Mobile wi-fi hotspots wouldn’t exist in our centers, customers wouldn’t be able to call home or work from our store in case they needed help from someone else to find a file or get job specs without cell phones, and tech support wouldn’t be able to access our computers to help with complex problems if they couldn’t wirelessly access our computers through the IP addresses. Video games have become more and more wireless in the last several years. There have been wireless controllers, wireless internet from computers, wireless keyboards and mice, and even “wireless” cell phones that have games on them or that people can buy from online stores within the phones. For game developers, there may even be some companies that wirelessly connect all their computers to a network where everything comes together.